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Unity Engine


Unity Engine


fillAlpha

Returns or specifies the opacity to use when rendering fill shapes for the range of motion for each axis. Defaults to 0.1.
Read time 1 minuteLast updated a month ago

Definition

public float fillAlpha { get; set; }

Remarks

This value is multiplied with the value of the color for the axis being drawn, which is multiplied with the value of Handles.color.