Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


stateHashes

The hashes of the current baked state of the ScriptableBakedReflectionSystem.
Read time 1 minuteLast updated 7 days ago

Definition

public Hash128[] stateHashes { get; protected set; }

Remarks

An array of Hash128 values representing the files to keep in the GI Cache.
Set this property in your implementation at the end of the baking process. See IScriptableBakedReflectionSystem.