stateHashes
The hashes of the current baked state of the ScriptableBakedReflectionSystem.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Property
- Namespace: UnityEditor.Experimental.Rendering
- Assembly: UnityEditor.CoreModule
Hash128[] stateHashes { get; }
Remarks
This hash is used to check whether the baked data has changed and make sure they aren't deleted from the GI Cache. See IScriptableBakedReflectionSystem.