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Unity Engine


GetAssemblies

Get all script assemblies compiled by Unity, filtered by AssembliesType.
Read time 2 minutesLast updated 9 days ago

Definition

GetAssemblies()

Get all script assemblies compiled by Unity, filtered by AssembliesType.
public static Assembly[] GetAssemblies()

Returns

Type

Description

Assembly[]Array of script assemblies compiled by Unity.

Remarks

This is a build-time view of the assemblies that Unity's compilation pipeline produces from your script files, including predefined assemblies like
Assembly-CSharp
and any assemblies you define with Assembly Definition (
.asmdef
) files.
It returns an array of Assembly objects, which are metadata descriptions, not to be confused with loaded
System.Reflection.Assembly
instances. Each entry includes information such as the assembly name, its source files, output path, references, defines, and compiler options.
The assemblies are filtered by AssembliesType so you can determine what the Player build would compile while in the Editor. This API is Editor-only and reflects the project's script structure regardless of whether those assemblies are currently loaded or successfully compiled into the runtime.
Important: Don't confuse this with the view of assemblies loaded into the current runtime execution context, which can be obtained through CurrentAssemblies.GetLoadedAssemblies.
Additional Resources: Assembly.

GetAssemblies(AssembliesType)

Get all script assemblies compiled by Unity, filtered by AssembliesType.
public static Assembly[] GetAssemblies(AssembliesType assembliesType)

Parameters

assembliesType

Returns

Type

Description

Assembly[]Array of script assemblies compiled by Unity.

Remarks

This is a build-time view of the assemblies that Unity's compilation pipeline produces from your script files, including predefined assemblies like
Assembly-CSharp
and any assemblies you define with Assembly Definition (
.asmdef
) files.
It returns an array of Assembly objects, which are metadata descriptions, not to be confused with loaded
System.Reflection.Assembly
instances. Each entry includes information such as the assembly name, its source files, output path, references, defines, and compiler options.
The assemblies are filtered by AssembliesType so you can determine what the Player build would compile while in the Editor. This API is Editor-only and reflects the project's script structure regardless of whether those assemblies are currently loaded or successfully compiled into the runtime.
Important: Don't confuse this with the view of assemblies loaded into the current runtime execution context, which can be obtained through CurrentAssemblies.GetLoadedAssemblies.
Additional Resources: Assembly.