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Unity Engine


GetActiveComponent<T>()

Returns a component of type T from the active build profile. For PlayerSettings, returns the global fallback if no PlayerSettings component is found. Returns null if the component isn't available.
Read time 1 minuteLast updated 8 days ago

Definition

public static T GetActiveComponent<T>() where T : Object

Returns

Type

Description

TSettings component type to fetch. Expects a ScriptableObject implementation or PlayerSettings.

Remarks

Note: This function is restricted to ScriptableObject types or PlayerSettings.