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Unity Engine


Unity Engine


OnPreprocessBuild(BuildReport)

Implement this method to receive a callback before the build is started.
Read time 1 minuteLast updated a month ago

Definition

void OnPreprocessBuild(BuildReport report)

Parameters

A report containing information about the build, such as its target platform and output path.

Remarks

This method is replaced by IPreprocessBuildWithContext.OnPreprocessBuild, which works for AssetBundle builds as well. This callback is invoked during Player builds, but not during AssetBundle builds.

Examples

using UnityEditor;using UnityEditor.Build;using UnityEditor.Build.Reporting;using UnityEngine;namespace BuildDocExamples{ class MyCustomBuildProcessor_OnPreprocessBuildWithReport : IPreprocessBuildWithReport { public int callbackOrder { get { return 0; } } public void OnPreprocessBuild(BuildReport report) { Debug.Log("MyCustomBuildProcessor_OnPreprocessBuildWithReport.OnPreprocessBuild for target " + report.summary.platform + " at path " + report.summary.outputPath); } }}