SimulatorProviderLoader
SimulatorProviderLoader implements the loader for the Adaptive Performance Device Simulator plugin.
Read time 4 minutesLast updated 6 days ago
Definition
- Type: Class
- Namespace: UnityEditor.AdaptivePerformance.Simulator.Editor
- Assembly: UnityEditor.AdaptivePerformanceModule
- Inherits from: AdaptivePerformanceLoaderHelper
[AdaptivePerformanceSupportedBuildTarget(BuildTargetGroup.Standalone)]public class SimulatorProviderLoader : AdaptivePerformanceLoaderHelper
Properties
Property | Description |
|---|---|
| Initialized | Returns if the provider loader was initialized successfully. |
| Running | Returns if the provider loader is currently running. |
| simulatorSubsystem | Returns the currently active Simulator Subsystem instance, if any. |
Methods
Method | Description |
|---|---|
| Deinitialize | Implementation of AdaptivePerformanceLoader.Deinitialize(). |
| GetDefaultSubsystem | Implementation of AdaptivePerformanceLoader.GetDefaultSubsystem() |
| GetSettings | Implementation of AdaptivePerformanceLoader.GetSettings(). |
| Initialize | Implementation of AdaptivePerformanceLoader.Initialize(). |
| Start | Implementation of AdaptivePerformanceLoader.Start(). |
| Stop | Implementation of AdaptivePerformanceLoader.Stop(). |
Inheritance
Operators
Operator | Description |
|---|---|
| operator == | Compares two object references to see if they refer to the same object. |
| bool | Determines whether the object exists. |
| operator != | Compares if two objects refer to a different object. |