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Unity Engine


VectorUtils.SceneNodeWorldTransform

Structure holding the SceneNode computed transforms, opacities and enumeration path.
Read time 1 minuteLast updated 6 days ago

Definition

public struct VectorUtils.SceneNodeWorldTransform

Remarks

This helper structure is used by the WorldTransformedSceneNodes method.

Fields

Value

Description

NodeThe node we are currently visiting.
ParentThe parent of the node we are currently visiting.
WorldOpacityThe accumulated world opacity of this node.
WorldTransformThe accumulated world transform of this node.