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Unity Engine


AppendPart(in PropertyPath, in PropertyPathPart)

Returns a new PropertyPath combining the given PropertyPath and PropertyPathPart.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: Unity.Properties
  • Assembly: UnityEngine.PropertiesModule

AppendPart(PropertyPath, PropertyPathPart)

public static PropertyPath AppendPart(in PropertyPath path, in PropertyPathPart part)

Parameters


The part to add.

Returns

Type

Description

PropertyPathA new PropertyPath