BeginSample(nint)
Starts profiling a piece of code marked with a custom name that the markerPtr handle has defined.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: Unity.Profiling.LowLevel.Unsafe
- Assembly: UnityEngine.CoreModule
BeginSample(IntPtr)
public static void BeginSample(nint markerPtr)
Parameters
Profiler marker handle.
Remarks
Code marked with ProfilerUnsafeUtility.BeginSample and ProfilerUnsafeUtility.EndSample shows up in the Profiler hierarchy. Always use ProfilerUnsafeUtility.EndSample to close a started section of the instrumented code.
Note: Both ProfilerUnsafeUtility.BeginSample and ProfilerUnsafeUtility.EndSample are thread safe and can be used in jobified code.
The low level Profiler API is included in a Release Build.
using Unity.Collections.LowLevel.Unsafe;using Unity.Profiling.LowLevel;using Unity.Profiling.LowLevel.Unsafe;using System;class Example{ static readonly IntPtr markerHandle = ProfilerUnsafeUtility.CreateMarker("MyMarker", ProfilerUnsafeUtility.CategoryScripts, MarkerFlags.Default, 0); static unsafe void DoWork(int num) { ProfilerUnsafeUtility.BeginSample(markerHandle); //... ProfilerUnsafeUtility.EndSample(markerHandle); }}
Use Recorder to obtain per-frame timings in the Player for the specific marker name.
Additional Resources: ProfilerUnsafeUtility.CreateMarker, ProfilerUnsafeUtility.EndSample.