GetAvailable(List<ProfilerRecorderHandle>)
Gets all available handles which can be accessed with ProfilerRecorder.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Method
- Namespace: Unity.Profiling.LowLevel.Unsafe
- Assembly: UnityEngine.CoreModule
public static void GetAvailable(List<ProfilerRecorderHandle> outRecorderHandleList)
Parameters
Remarks
Enumerates all available built-in or dynamically created handles of Profiler markers and counters.
For a list of built-in Profiler markers and counters available, refer to Profiler markers reference and Profiler counters reference.
Examples
using System.Collections.Generic;using System.Text;using UnityEngine;using Unity.Profiling;using Unity.Profiling.LowLevel.Unsafe;public class Example{ struct StatInfo { public ProfilerCategory Cat; public string Name; public ProfilerMarkerDataUnit Unit; } static unsafe void EnumerateProfilerStats() { var availableStatHandles = new List<ProfilerRecorderHandle>(); ProfilerRecorderHandle.GetAvailable(availableStatHandles); var availableStats = new List<StatInfo>(availableStatHandles.Count); foreach (var h in availableStatHandles) { var statDesc = ProfilerRecorderHandle.GetDescription(h); var statInfo = new StatInfo() { Cat = statDesc.Category, Name = statDesc.Name, Unit = statDesc.UnitType }; availableStats.Add(statInfo); } availableStats.Sort((a, b) => { var result = string.Compare(a.Cat.ToString(), b.Cat.ToString()); if (result != 0) return result; return string.Compare(a.Name, b.Name); }); var sb = new StringBuilder("Available stats:\n"); foreach (var s in availableStats) { sb.AppendLine($"{(int)s.Cat}\t\t - {s.Name}\t\t - {s.Unit}"); } Debug.Log(sb.ToString()); }}