bitmask(bool4)
Returns a bitmask representation of a bool4. Storing one 1 bit per component in LSB order, from lower to higher bits (so 4 bits in total). The component x is stored at bit 0, The component y is stored at bit 1, The component z is stored at bit 2, The component w is stored at bit 3 The bool4(x = true, y = true, z = false, w = true) would produce the value 1011 = 0xB
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Method
- Namespace: Unity.Mathematics
- Assembly: UnityEngine.MathematicsModule
public static int bitmask(bool4 value)
Parameters
The input bool4 to calculate the bitmask for
Returns
Type | Description |
|---|---|
| int | A bitmask representation of the bool4, in LSB order |