Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


Complete()

Ensures that a job has completed.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Method
  • Namespace: Unity.Jobs
  • Assembly: UnityEngine.CoreModule
public void Complete()

Remarks

The job system automatically prioritizes the job and any of its dependencies to run first in the queue, then attempts to execute the job on the thread which calls the Complete method.
Note: You can't use this method in single-threaded WebGL builds where the job represents a network transfer because HTTP transfers in web browsers must run to completion asynchronously.