Schedule<T>(T, int, JobHandle)
Schedules the job for execution on a worker thread.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: Unity.Jobs
- Assembly: UnityEngine.CoreModule
public static JobHandle Schedule<T>(this T jobData, int arrayLength, JobHandle dependency) where T : struct, IJobFor
Parameters
This job's Execute method will be called this many times, with its index argument ranging from 0 to (arrayLength - 1). Typically, this corresponds to the length of an array or array-like container passed in the job struct, but this is not necessarily the case.
Returns
Type | Description |
|---|---|
| JobHandle | The JobHandle of the scheduled job. You can use the |
Remarks
For large job structs, use IJobForExtensions.ScheduleByRef to avoid any large pass-by-values.
This variant processes all loop elements in a single worker thread. To distribute the work across multiple worker threads, use IJobForExtensions.ScheduleParallelByRef.
Additional Resources: IJobFor.