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Unity Engine


GetFileInfo(string, FileInfoResult*)

Gets information about a file.
Read time 1 minuteLast updated 10 days ago

Definition

public static ReadHandle GetFileInfo(string filename, FileInfoResult* result)

Parameters

filename

The name of the file to query.

A struct that this function fills in with information about the file upon completion of this asynchronous request.

Returns

Type

Description

ReadHandleA read handle that you can use to monitor the progress and status of this GetFileInfo command.

Remarks

This function gets information about the specified file asynchronously without opening the file. On completion of the asynchronous operation, the
result
parameter's FileInfoResult.FileState member reports whether the file exists (FileState.Exists) or not (FileState.Absent). If the file exists, the
result
parameter's FileInfoResult.FileSize member reports the size of the file in bytes. If the file is absent, the size is reported as zero.