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Unity Engine


NativeDisableContainerSafetyRestrictionAttribute

Explicitly disable the safety system for a NativeContainer.
Read time 3 minutesLast updated 13 days ago

Definition

[AttributeUsage(AttributeTargets.Field)]public sealed class NativeDisableContainerSafetyRestrictionAttribute : Attribute

Remarks

By default, the safety system tracks native containers to avoid race conditions. The safety system catches many race condition bugs, but sometimes you might need to use job and data access that doesn't fit into the safety system. This attribute lets you explicitly disable the safety system for a specific NativeContainer and gives you full control. However, if for example you call
Dispose
on a NativeArray while a job is running, the safety system can't give you any error messages and Unity will most likely crash in that situation.

Examples

using Unity.Collections;using Unity.Collections.LowLevel.Unsafe;using Unity.Jobs;struct MyJob : IJob{ [NativeDisableContainerSafetyRestriction] NativeArray<int> unsafeArrayAccess; public void Execute() { //... }}

Inheritance

Inherited Members