Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


Equals

Checks whether two NavLocation objects represent the same position on the same NavMesh node.
Read time 2 minutesLast updated 22 days ago

Definition

Equals(NavLocation)

Checks whether two NavLocation objects represent the same position on the same NavMesh node.
public bool Equals(NavLocation other)

Parameters

A NavLocation to compare this one with.

Returns

Type

Description

bool
true
if both the node and the position of the two NavLocation values are equal, and
false
otherwise.

Remarks

The comparison checks the node identifier and the exact position coordinates. Two NavLocation values that share the same node but have slightly different positions are considered different. Use this method to compare NavLocation values instead of relying on reference equality.

Examples

using UnityEngine;using Unity.AI.Navigation.LowLevel;public class NavLocationEqualsExample : MonoBehaviour{ void Update() { using NavWorld world = NavWorld.GetDefaultWorld(); NavLocation a = world.MapLocation(transform.position, Vector3.one, 0); NavLocation b = world.MapLocation(transform.position, Vector3.one, 0); if (a.Equals(b)) Debug.Log("Both samples landed on the same node and position."); }}

Equals(Object)

Checks whether two NavLocation objects represent the same position on the same NavMesh node.
public override bool Equals(object obj)

Parameters

An object to interpret as a NavLocation and to compare this one with.

Returns

Type

Description

bool
true
if both the node and the position of the two NavLocation values are equal, and
false
otherwise.

Remarks

The comparison checks the node identifier and the exact position coordinates. Two NavLocation values that share the same node but have slightly different positions are considered different. Use this method to compare NavLocation values instead of relying on reference equality.

Examples

using UnityEngine;using Unity.AI.Navigation.LowLevel;public class NavLocationEqualsExample : MonoBehaviour{ void Update() { using NavWorld world = NavWorld.GetDefaultWorld(); NavLocation a = world.MapLocation(transform.position, Vector3.one, 0); NavLocation b = world.MapLocation(transform.position, Vector3.one, 0); if (a.Equals(b)) Debug.Log("Both samples landed on the same node and position."); }}