Capsule Collider 2D component reference
Refer to the Capsule Collider 2D component properties to create cylindrical shaped collision areas with round ends.
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The Capsule Collider 2D component is a Collider 2D that interacts with the 2D physics system. The capsule shape of the collider, with its smooth, round circumference and absence of vertex corners, allows for smoother movement along other colliders, preventing snagging on sharp corners.
Property | Function |
|---|---|
| Material | Select the Physics Material 2D that determines properties of collisions, such as friction and bounce. |
| Is Trigger | Enable this if you want the collider to behave as a trigger. The physics system ignores the collider when you enable this option. |
| Used By Effector | Enable this if you want an attached Effector 2D component to use the collider. |
| Composite Operation | If a Composite Collider 2D component is attached to the same GameObject, sets how the component combines the collision shapes. The options are:
|
| Offset | Set the local offset values of the collider geometry. |
| Size | Set the x and y values to define the size of the box region that the collider fills. |
| Direction | Select the orientation of the collider. This determines the position and orientation of the curved ends of the collider shape. Refer to Configure Capsule Collider 2D for more details. |
| Vertical | Select this to orient the ends of the collider shape upwards and downwards. |
| Horizontal | Select this to orient the ends of the collider shape left and right. |
| Layer Overrides | Expand for the layer override settings. |
| Layer Override Priority | Sets the decision priority when this collision shape collides with another collision shape. Refer to its API documentation for more information. |
| Include Layers | Sets the layers this collision shape collides with. Refer to |
| Exclude Layers | Sets the layers this collision shape doesn't collide with. Refer to |
| Force Send Layers | Sets the layers this collision shape sends forces to during collisions. Refer to |
| Force Receive Layers | Sets the layers this collision shape can receive forces from during collisions. Refer to |
| Contact Capture Layers | Sets the layers of other Collider 2D components to capture during collisions. Refer to |
| Callback Layers | Sets the layers to report collisions or triggers with. Refer to |