Fixed joint definition reference for the Physics Core 2D API
Explore the properties you can use to configure a fixed joint in the Editor.
Read time 2 minutesLast updated 13 days ago
Explore the properties you can use to configure a Physics Core 2D API fixed joint in the Unity Editor.
A fixed joint fixes two bodies to the same position and rotation with a spring.
Property | Sub-property | Description |
|---|---|---|
| Local Anchor A | N/A | Sets where one end of the joint connects to the first body. |
| N/A | Position | Sets the position where the end of the joint connects, relative to the position of the first body. |
| N/A | Rotation | Sets the rotation of the anchor in degrees. |
| Local Anchor B | N/A | Sets where the other end of the joint connects to the second body. |
| N/A | Position | Sets the position where the end of the joint connects, relative to the position of the second body. |
| N/A | Rotation | Sets the rotation of the anchor in degrees. |
| Linear Frequency | N/A | Sets the stiffness of the spring that tries to keep the positions of the two bodies the same, in Hertz (cycles per second). A higher value makes the joint less stiff. The default is 0. |
| Linear Damping | N/A | Sets how quickly the spring stops pulling or pushing. A higher value makes the joint settle more quickly. The default is 0. |
| Angular Frequency | N/A | Sets the stiffness of the spring that tries to keep the rotation of the two bodies the same, in Hertz (cycles per second). A higher value makes the joint's rotation less stiff. The default is 0. |
| Angular Damping | N/A | Sets how quickly the spring stops rotating. A higher value makes the rotation of the joint settle more quickly. The default is 0. |
| Force Threshold | N/A | Sets the amount of linear force that creates an |
| Torque Threshold | N/A | Sets the amount of rotational force that creates an |
| Tuning Frequency | N/A | Sets the overall stiffness of the joint in Hertz (cycles per second). A higher value makes the joint less stiff. |
| Tuning Damping | N/A | Sets how quickly overall the joint stops pulling or pushing. A higher value makes the joint settle more quickly. |
| Draw Scale | N/A | Scales the joint Unity draws as a debug visualization. For more information, refer to Draw a debug visualization of objects. |
| Collide Connected | N/A | Enables the shapes creating collision or trigger events when they come into contact with each other. For more information, refer to Collisions and interactions in the Physics Core 2D API. |
| World Drawing | N/A | Draws the joint when Unity draws the debug visualization of the world. For more information, refer to Draw a debug visualization of objects. |