Change events
Events that occur when the user changes the state of an element.
Read time 5 minutesLast updated 21 days ago
When the value of an element changes, a is sent. This is typically sent when a value in a field of a control changes. For example, when the user toggles a checkbox.
ChangeEventThe is a typed event, and contains both the previous and the new value of the visual element.
ChangeEventThe event triggers after a change assigns a new value to a visual element. You can't cancel change events to prevent a value change on a visual element.
The base class for is the EventBase class.
ChangeEventThe following table describes the change event and its propagation phases:
Event | Description | Trickles down | Bubbles up | Cancellable |
|---|---|---|---|---|
| ChangeEvent | A generic event sent when the value of an element changes. | Yes | Yes | No |
Unique properties
previousValuenewValueEvent List
ChangeEvent
ChangeEventThis event applies to all controls that implement the , where is the type of the . This event is also used internally to update properties within objects linked to the UI via Bindings.
INotifyValueChanged<T><T>ChangeEventIt fires even when the value of a control is set by code. You can modify the value on a control without firing the by calling in the interface.
ChangeEventSetValueWithoutNotifyINotifyValueChange<T>You can register a callback function to receive a in two ways:
ChangeEvent- Call on a visual element
RegisterCallback<>() - Call on a visual element deriving from
RegisterValueChangedCallback()INotifyValueChange<T>
Registering a callback via RegisterCallback works on all visual elements, regardless of whether they store internal values or not. If you want to listen to any changes that happen in the child controls of a parent element, this is the method to use.
Because is a typed event, you must specify the type when registering the event. The code below demonstrates registering and receiving a of the type .
ChangeEventChangeEventbool// Registering the callbackrootVisualElement.RegisterCallback<ChangeEvent<bool>>(OnBoolChangedEvent);
// Event callbackprivate void OnBoolChangedEvent(ChangeEvent<bool> evt) { // Handling code}
Elements that hold values, such as toggles and integer fields, implement the interface. It’s possible to register a callback on these elements directly, by calling RegisterValueChangedCallback. This is a more convenient way to register a callback because the type is already built-in. You can unregister event handlers again by calling .
INotifyValueChange<T>myElement.UnregisterValueChangedCallbackvar newToggle = new Toggle("Test Toggle");newToggle.RegisterValueChangedCallback(OnTestToggleChanged);
private void OnTestToggleChanged(ChangeEvent<bool> evt){ // Handling code}
Target, propagation, and filtering
ChangeEventChangeEventWithin a callback, use these properties to see how the event reached your handler:
Property | Meaning for |
|---|---|
| The visual element that dispatched the change (where the value actually changed). |
| The visual element on which your callback was registered. |
If you only care about one specific control, compare to that element (or to a known child) before running your logic. calls for on that control; it does not stop other controls from dispatching their own , and a handler on a parent still receives bubbled events from siblings or nested fields when the event type matches.
evt.targetRegisterValueChangedCallbackRegisterCallbackChangeEvent<T>ChangeEventComposite controls can involve several internal fields. Updating related UI (for example labels or nested fields) inside a value-changed handler can trigger additional s or nested dispatch. To avoid unintended work or feedback loops, filter with , prefer when programmatic updates must not notify, and keep handler side effects minimal.
ChangeEventevt.targetSetValueWithoutNotifyExamples
The following examples demonstrate the usage of and how to set and get a control value.
ChangeEventTo view an example, do the following:
- Under Assets > > Editor, create a C# script called ChangeEventTestWindow.Scripts
?
- Copy the example code into the C# script.
- From the Editor Toolbar, select Window > UI Toolkit > Change Events Test Window
Example 1: Registering callbacks to the receive change events
using UnityEditor;using UnityEngine;using UnityEngine.UIElements;public class ChangeEventTestWindow : EditorWindow{ private Toggle m_MyToggle; [MenuItem("Window/UI Toolkit/Change Event Test Window")] public static void ShowExample() { ChangeEventTestWindow wnd = GetWindow<ChangeEventTestWindow>(); wnd.titleContent = new GUIContent("Change Event Test Window"); } public void CreateGUI() { // Create a toggle m_MyToggle = new Toggle("Test Toggle") { name = "My Toggle" }; rootVisualElement.Add(m_MyToggle); // Register a callback on the toggle m_MyToggle.RegisterValueChangedCallback(OnTestToggleChanged); // Register a callback on the parent rootVisualElement.RegisterCallback<ChangeEvent<bool>>(OnBoolChangedEvent); } private void OnBoolChangedEvent(ChangeEvent<bool> evt) { // currentTarget is rootVisualElement; target is the control whose value changed (here, the toggle). Debug.Log($"Parent callback: target={evt.target.name}, currentTarget={evt.currentTarget.name}; " + $"old value: {evt.previousValue}, new value: {evt.newValue}"); } private void OnTestToggleChanged(ChangeEvent<bool> evt) { // currentTarget and target are both the toggle when the callback is registered on the toggle. Debug.Log($"Toggle callback: target={evt.target.name}, currentTarget={evt.currentTarget.name}; " + $"old value: {evt.previousValue}, new value: {evt.newValue}"); }}
Example 2: Setting a control value through code
using UnityEditor;using UnityEngine;using UnityEngine.UIElements;public class ChangeEventTestWindow : EditorWindow{ private Toggle m_MyToggle; [MenuItem("Window/UI Toolkit/Change Event Test Window")] public static void ShowExample() { GetWindow<ChangeEventTestWindow>().titleContent = new GUIContent("Change Event Test Window"); } public void CreateGUI() { // Create a toggle and register callback m_MyToggle = new Toggle("Test Toggle") { name = "My Toggle" }; m_MyToggle.RegisterValueChangedCallback((evt) => { Debug.Log("Change Event received"); }); rootVisualElement.Add(m_MyToggle); // Create button to toggle the toggle's value Button button01 = new Button() { text = "Toggle" }; button01.clicked += () => { m_MyToggle.value = !m_MyToggle.value; }; rootVisualElement.Add(button01); // Create button to toggle the toggle's value without triggering a ChangeEvent Button button02 = new Button() { text = "Toggle without notification" }; button02.clicked += () => { m_MyToggle.SetValueWithoutNotify(!m_MyToggle.value); }; rootVisualElement.Add(button02); }}