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2. Running a test in a LostCrypt

Set up a simple Play mode test for LostCrypt.
Read time 1 minuteLast updated 14 days ago

Learning Objectives

Set up a simple Play Mode test for LostCrypt.

Exercise

  1. Go to the
    Assets/Scripts
    directory, and spend some time exploring the scripts necessary for LostCrypt to work properly.
  2. Create a new directory
    Assets/Tests
    .
  3. In the Test Runner window click Create PlayModeTest Assembly Folder and name a new folder
    PlayModeTests
    . You should end up with
    Assets/Tests/PlayModeTests
    .
  4. Open the newly created folder and click Create Test Script in current folder in the Test Runner window.
  5. Name the file
    SceneSetupTests.cs
    .
  6. Write your first test that asserts that after loading the Main scene the current time is day.

Hints

Solution

SceneSetupTests.cs
using System.Collections;using System.Collections.Generic;using NUnit.Framework;using UnityEngine;using UnityEngine.TestTools;using UnityEngine.SceneManagement;public class SceneSetupTests{ [UnityTest] public IEnumerator MainScene_LoadsCorrectlyAndItsDaytime() { SceneManager.LoadScene("Assets/Scenes/Main.unity", LoadSceneMode.Single); yield return null; var fxDay = GameObject.Find("FX - Day"); Assert.IsTrue(fxDay != null, "should find the 'FX - Day' object in the scene"); }}