IL2CPP limitations
Understand the restrictions that apply on some AOT platforms when using IL2CPP as your scripting back end.
Read time 5 minutesLast updated 10 days ago
The IL2CPP back end has some notable limitations, due partly to the inherent characteristics of ahead-of-time (AOT) compilation and partly to platform-specific restrictions.
Threads
Managed threads aren't supported on the Web platform. Most APIs in the namespace either execute without effect or don't function. Some parts of the .NET class libraries also implicitly depend on threads. A common example is the class, which depends on support for threads. For a detailed breakdown, refer to .NET API support on the Web platform.
System.ThreadingSystem.Timers.TimerReflection
Unity supports reflection on AOT platforms. However, if the compiler can't infer that the code is used via reflection, the code might not exist at runtime. For more information, refer to Managed code stripping.
An AOT platform can't implement any of the methods in the namespace.
System.Reflection.EmitException filters
IL2CPP supports exception filters. However, the execution order of filter statements and blocks is different because IL2CPP uses C++ exceptions to implement managed exceptions. This isn't noticeable unless a filter block writes to a field.
catchOn Mono the field write occurs at filter evaluation time, before entering the block, and in a defined order relative to other filters. On IL2CPP the field write might occur at a different time because the filter is simulated. This can lead to observable differences, such as:
catch- A field being updated earlier or later than expected relative to the or
catchblocks.finally - Different interleavings when multiple filters exist, potentially changing which updates are visible first.
- Rare cases where code relying on the filter's side effects to gate behavior in the or
catchsees stale or differently ordered values.finally
Best practice is to avoid side effects in filters by moving any state changes into the block (or a helper function called from ) to ensure consistent behavior across IL2CPP and Mono.
catchcatchSerialization
AOT platforms might encounter issues with serialization and deserialization because of the use of reflection. If a type or method is only used via reflection as part of serialization or deserialization, the AOT compiler can't detect that it needs to generate the code required for the type or method.
Generic types and methods
For generic types and methods, the compiler must determine which generic instances are used because different generic instances might require different code. For example, the code for is different than the code for . However, IL2CPP shares code for usages of reference types, so the same code is used for and .
List<int>List<double>List<object>List<string>It's possible to reference generic types and methods that IL2CPP did not find at compile time in the following cases:
- Creating a new generic instance at runtime:
Activator.CreateInstance(typeof(SomeGenericType<>).MakeGenericType(someType)); - Invoking a static method on a generic instance:
typeof(SomeGenericType<>).MakeGenericType(someType).GetMethod("AMethod").Invoke(null, null); - Invoking a static generic method:
typeof(SomeType).GetMethod("GenericMethod").MakeGenericMethod(someType).Invoke(null, null); - Some calls to generic virtual functions that can't be inferred at compile time.
- Calls with deeply nested generic value types, such as .
Struct<Struct<Struct<...<Struct<int>>>>
To support those cases, IL2CPP generates generic code that works with any type parameter. However, this code is slower because it can't determine a type's size, or whether it's a reference or value type. If you need to ensure that faster generic methods are generated, do the following:
- If the generic argument will always be a reference type, add the constraint. IL2CPP then generates the fallback method using reference type sharing, which causes no performance degradation.
where: class - If the generic argument will always be a value type, add the constraint. This enables some optimizations, but the code will still be slower because the value types can be different sizes.
where: struct - Create a method named and add references to the generic types and methods you want IL2CPP to generate. This method never needs to be called. The following example ensures that a specialization for
UsedOnlyForAOTCodeGenerationis generated:GenericType<MyStruct>
public void UsedOnlyForAOTCodeGeneration(){ // Ensure that IL2CPP will create code for MyGenericStruct // using MyStruct as an argument. new GenericType<MyStruct>(); // Ensure that IL2CPP will create code for SomeType.GenericMethod // using MyStruct as an argument. new SomeType().GenericMethod<MyStruct>(); public void OnMessage<T>(T value) { Debug.LogFormat("Message value: {0}", value); } // Include an exception so we can be sure to know if this // method is ever called. throw new InvalidOperationException( "This method is used for AOT code generation only. " + "Do not call it at runtime.");}
Calling managed methods from native code
Managed methods that need to be marshaled to a C function pointer so that they can be called from native code have a few restrictions on AOT platforms:
- The managed method must be a static method.
- The managed method must have the attribute.
[MonoPInvokeCallback] - If the managed method is generic, you might need to use the overload to specify the generic specializations that must be supported. If so, the type must be a generic instance with the correct number of generic arguments. It's possible to have multiple
[MonoPInvokeCallback(Type)]attributes on a method as follows:[MonoPInvokeCallback]
// Generates reverse P/Invoke wrappers for NameOf<long> and NameOf<int>// Note that the types are only used to indicate the generic arguments.[MonoPInvokeCallback(typeof(Action<long>))][MonoPInvokeCallback(typeof(Action<int>))]private static string NameOfT<T>(T item) { return typeof(T).Name;}
Unsupported .NET APIs
IL2CPP doesn't support the following .NET APIs and features:
- Reflection of the and
MarshalAsattributes. It does support these attributes at compile time. You should use these for proper platform invoke marshaling.FieldOffset - The C# keyword. This keyword requires JIT compilation, which is not possible with IL2CPP.
dynamic - The or
Marshal.PrelinkAPI methods.Marshal.PrelinkAll - API methods.
System.Diagnostics.Process
For cases where these are required on desktop platforms, use the Mono scripting back end.