Custom rendering in the Built-In Render Pipeline
Resources for using the CommandBuffer API to schedule and execute rendering commands at various points in the Built-In Render Pipeline.
Read time 1 minuteLast updated 23 days ago
Resources for using the API to schedule and execute rendering commands at various points in the Built-in Render Pipeline. This allows you to customize and extend Unity's rendering functionality
CommandBufferPage | Description |
|---|---|
| Command buffer fundamentals | Understand how a |
| CameraEvent and LightEvent events order reference | Explore the camera and light events you can use to schedule rendering commands at a specific time. |