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Custom rendering in the Built-In Render Pipeline

Resources for using the CommandBuffer API to schedule and execute rendering commands at various points in the Built-In Render Pipeline.
Read time 1 minuteLast updated 23 days ago

Important
The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
Resources for using the
CommandBuffer
API to schedule and execute rendering commands at various points in the Built-in Render Pipeline. This allows you to customize and extend Unity's rendering functionality

Page

Description

Command buffer fundamentalsUnderstand how a
CommandBuffer
object holds a list of rendering commands that you can schedule and execute at various points in the Built-in Render Pipeline.
CameraEvent and LightEvent events order referenceExplore the camera and light events you can use to schedule rendering commands at a specific time.

Additional resources