Cache behavior in Web
Customize the Web cache behavior.
Read time 3 minutesLast updated 12 days ago
In the Unity Web platform, the Cache API lets you store the asset data cached in .data files and AssetBundles within the browser cache. Storage limits for the browser cache such as maximum file size, maximum overall cache size, and eviction criteria are dependent on the browser and platform that you're using. For more information, refer to Browser storage limits and eviction criteria.
Data Caching
To access Data Caching, open the Publishing Settings for Web from File > Build Profiles > . This enables the browser to cache the main data files into the IndexedDB database.
Player Settings
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Using the default browser HTTP cache doesn't guarantee that the browser caches a particular response. This is because the browser HTTP cache has limited space, and the browser might not be able to cache files that are too large.
To improve your loading speed, allows you to cache files above the browser limit. When you cache more files, you increase the chance that downloaded content is available on the user's machine during the next run of the build.
IndexedDBTo allow the browser to cache the main data files (.data) in the cache, enable Data Caching in Player settings (menu: Edit > > Player). By default, the standard Web loader configuration also caches AssetBundles and revalidates them. You don't need to override the cache behavior unless you want to change this default (for example, to stop caching bundles or to cache other file types).
IndexedDBProject Settings
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If you do want to customize cache control via the instance directly, make sure returns for the requested AssetBundle URL to keep caching enabled. For example, you can override the function in the fulfillment callback of the Promise that returns.
Module.cacheControl(url)must-revalidateunityInstance.Module.cacheControl()createUnityInstance()For further information on , refer to Compressed builds and server configuration.
createUnityInstance()Customize Web Cache behavior
By default, the cache configuration stores the asset data file .data and AssetBundle files .bundle, and revalidates them before loading them from the cache. To change this behavior, add a new Web template that changes the configuration.
UnityLoaderThe following example shows how to add a custom function to the configuration within the file.
cacheControlUnityLoaderindex.htmlvar config = { // ...#if USE_DATA_CACHING cacheControl: function (url) { // Caching enabled for .data and .bundle files. // Revalidate if file is up to date before loading from cache if (url.match(/\.data/) || url.match(/\.bundle/)) { return "must-revalidate"; } // Caching enabled for .mp4 and .custom files // Load file from cache without revalidation. if (url.match(/\.mp4/) || url.match(/\.custom/)) { return "immutable"; } // Disable explicit caching for all other files. // Note: the default browser cache may cache them anyway. return "no-store"; },#endif // ...}
The function takes the url of a request as a parameter and returns one of the following:
cacheControl-
- If the function returns must-revalidate, the cache returns to an enabled state and the file is revalidated before being loaded from the cache.
must-revalidate -
- If the function returns immutable, the cache is enabled and the file is loaded from the cache without revalidation.
immutable -
- If the function returns no-store, the cache is disabled.
no-store
The browser automatically stores (caches) certain file types such as .html, .js, .css, .json, .jpg, .png, so they don't need to be explicitly stored in the Web Cache. Typical candidates for the Web cache include large files and files that use a custom file format.