Detect Game Controllers
Learn how to detect controllers in your application.
Read time 1 minuteLast updated 23 days ago
Unity includes the Game Controller framework in the project only if a script in the project references . If it’s available, Unity iOS Runtime loads the framework dynamically.
Input.GetJoystickNamesTo get the list of all available controllers, call . You can re-check this list at any time to detect if controllers have been attached or detached.
Input.GetJoystickNamesYou can call this API to detect the type of controller that's attached. Names follow the pattern: . can be either basic or extended, and is either wired or wireless. When Unity detects at least one controller, you can either disable on-screen touch controls or amend them to supplement controller input.
[$profile_type,$connection_type] joystick $number by $model$profile_type$connection_typeExample: Detect attached Game Controllers
The following code sample checks whether any controllers are connected to the device.
using System.Collections;using UnityEngine;public class GameControllers : MonoBehaviour{ private bool connected = false; IEnumerator CheckForControllers() { while (true) { var controllers = Input.GetJoystickNames(); if (!connected && controllers.Length > 0) { connected = true; Debug.Log("Connected"); } else if (connected && controllers.Length == 0) { connected = false; Debug.Log("Disconnected"); } yield return new WaitForSeconds(1f); } } void Awake() { StartCoroutine(CheckForControllers()); }}