Build an iOS application
Describes the process to build your Unity application for iOS.
Read time 4 minutesLast updated 12 days ago
The process of building an iOS application with Unity has two main steps:
- Unity generates an Xcode project.
- Xcode builds the generated project into the application.
For further information on how Unity builds iOS applications, refer to How Unity builds iOS applications.
Before you build your Project for iOS, make sure that you set the Bundle Identifier in the iOS Player Settings (menu: Edit > > ). You can also choose whether your app targets the simulator or an actual device. To do this, change the SDK version field.
Project Settings
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Player Settings
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Build an Xcode project from the Unity Editor
To build an Xcode project for iOS, use the following steps:
- Select File > Build Profiles.
- Select Add Build Profile to open the Platform Browser window.
- From the list of platforms in the Platform pane, select iOS. If iOS isn’t an option, select Install with Unity Hub and follow the installation instructions.
- Select Add Build Profile.
- Select Switch Profile to set the new build profile as the active profile.
- Set any build settings your project requires.
- Choose either Build or Build and Run. If you select Build and Run and use a macOS device, Xcode builds the generated project into the application and then installs the application to a connected iOS device.
- Choose or create a directory for Unity to build the Xcode project in. If an Xcode project already exists in the target directory, an alert displays with options on how to proceed. For information on the options available, refer to Replace and append mode.
For more information on running an Xcode project in Xcode, refer to Building and running an app (Apple Developer).
Replace and append mode
If you build a project in a directory that already contains another Xcode project, Unity displays an alert and a choice on how to proceed. There are two options:
- Replace: Unity removes everything in the target Xcode project directory. It then generates the new Xcode project in the now empty directory.
- Append: Unity removes all files in the target Xcode project root directory and in the and
Datasubdirectories. It then fills these directories with newly generated Xcode project content. Unity then updates the Xcode project file according to the latest Unity project changes. Unity only supports this mode for the existing Xcode projects generated with the same Unity iOS version. You can store custom built-in code in theLibrariessubdirectory, as files here aren't removed.classes
Run an Xcode project from the command line
After Unity generates the Xcode project, you can build and run the Xcode project from the command line. To do this, use the following steps:
- Open a Terminal window.
- Navigate to the Xcode project directory.
- Find the device ID of the device you want to run the application on. You can find this in Xcode under Window > Devices and Simulators.
- Enter the following command into the Terminal where is your device ID.
<device-id>
unity$ xcodebuild test -destination "platform=iOS,id=<device-id>" -scheme Unity-iPhone
Specify build settings for specific targets
When you use command line arguments to specify build settings, they apply to all targets in your Xcode project. To prevent this, some build settings have suffixed versions which you can use to specify which target your build settings affect. You can implement this through User-Defined settings in Xcode > Build Settings. The suffix is used for the application targets and the suffix is used for the framework targets.
APPFRAMEWORKWhen building with xcodebuild, use suffixed versions for the following build settings:
Xcode build setting | Suffixed version |
|---|---|
| PRODUCT_NAME | PRODUCT_NAME_APP |
| PROVISIONING_PROFILE | PROVISIONING_PROFILE_APP |
| PROVISIONING_PROFILE_SPECIFIER | PROVISIONING_PROFILE_SPECIFIER_APP |
| OTHER_LDFLAGS | OTHER_LDFLAGS_FRAMEWORK |
Based on your custom build pipeline, you can extend the list to cover other settings.