Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


Rigidbody physics

Apply physics-based behavior to GameObjects.
Read time 1 minuteLast updated 18 days ago

In physics simulation, rigid bodies enable physics-based behaviour such as movement, gravity, and collision.
In Unity, you can configure rigid bodies with the
Rigidbody
class, or the corresponding Rigidbody component.

Topic

Description

Introduction to Rigidbody physicsOverview of the concepts and fundamental behaviours of the Rigidbody class and component.
Configure Rigidbody collidersHow to configure Colliders on a Rigidbody so that the physics system can accurately detect collisions.
Apply constant force to a RigidbodyHow and when to apply a constant linear or rotational force to a Rigidbody GameObject.
Apply interpolation to a RigidbodyHow to use interpolation to smoothen the movement of a Rigidbody if it appears jittery at runtime.
Rigidbody component referenceReference page for the Rigidbody component.
Constant Force component referenceReference page for the Constant Force component.

Additional resources