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Unity Engine


Render to a 2D texture array

Create a render texture to render to a 2D texture array.
Read time 1 minuteLast updated 13 days ago

To render to a 2D texture array, create a render texture and set the Dimension property to 2D Array.
If you use the
Graphics.SetRenderTarget
API, set the
depthSlice
parameter to the slice you want to render to.
If the platform supports geometry shaders, use a geometry shader to render to individual slices, or set
depthSlice
to
-1
to render to all the slices.