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Unity Engine


Use audio effects

Learn how to add and reorder audio effects on your Audio Mixer.
Read time 1 minuteLast updated 11 days ago

You can modify the output of Audio Mixer components by applying Audio Effects. These can filter the frequency ranges of the sound or apply reverb and other effects.

Add audio effects to your mixer

To add an audio effect to your Audio Mixer, in the component, select Add Effect. Unity shows you a list of the following effects you can add to your mixer:

Profile your audio effects

Though highly optimized, some filters are still CPU intensive. You can monitor audio CPU usage in the profiler under the Audio tab.

Reorder audio effects

The ordering of the components is important, since it reflects the order in which the effects will be applied to the source audio. For example, in the image below, the Music section of an Audio Mixer is modified first by a Lowpass effect and then a compressor Effect, Flange Effect and so on.

The Audio Mixer window displays Audio Groups called Master, Music, Reverb, and Effects. The Music group has multiple effect components, including a Compressor, Low Pass, High Pass, and Flange effects.

To change the order of these and any other components, open a context menu in the inspector and select the Move Up or Move Down commands.