Create presets to save and reuse settings
Save the property configuration of a component, asset, or Project Settings window as a preset asset and apply the same settings to a different component, asset, or Project Settings window.
Read time 5 minutesLast updated a month ago
Presets are assets used to save and reuse settings configurations from Unity Editor windows. Presets help you avoid having to manually configure the same settings repeatedly. You can save the property configuration of a component, asset, or Project Settings window and then apply that configuration in other instances of the same context.
For example, you can edit the properties of a Rigidbody component, save these settings to a preset asset, then apply that preset asset to Rigidbody components in other GameObjects. The preset applies only to the Rigidbody component and doesn't affect other components.
You can store presets in the folder of your project. Use the Project window to view and select presets to edit in the .
AssetsInspector
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Example of Preset assets in the Project window, organized in a Presets subfolder
Save settings to a new preset
To save configured settings, create a new preset asset for them as follows:
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Identify the asset or settings group you want to save as a preset:
- For GameObjects: Select a GameObject in the Hierarchy window to open its properties in the Inspector window.
- For assets: Select an asset in the Project window to open its import settings in the Inspector window.
- For Project Settings: From the main menu, go to Edit > Project Settings and select the settings group you want to save as a preset.
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Configure the properties in the Inspector orwindow.Project Settings
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Click the preset selector (the slider icon) at the top-right corner of the window.

The Preset slider icon on a Transform component in the Inspector window.
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In the Select Preset window, click Create New. A File Save dialog appears.
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Choose a location for your new preset, enter its name, and click Save.
Edit saved settings in an existing preset
To edit the saved settings in an existing preset, select the preset asset from the Project window and edit its properties in the Inspector window.

Editing a preset in the Inspector window
Apply settings from a preset
There are two ways to apply a preset:
- Via the Select Preset window.
- For component presets, you can drag a preset from the Project window onto a GameObject that contains the component type.
To apply a preset via the Select Preset window:
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Select the GameObject, Asset import settings, or Project Settings window to which you want to apply the preset.For GameObjects, select a GameObject in the Project window to open its properties for editing in the Inspector window.For assets, select an asset in the Project window to open its import settings for editing in the Inspector window.For project settings, from the main menu go to Edit > Project Settings and select the settings group you want to save as a preset.
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In the Inspector or Project Settings window, click the preset selector (the slider icon) at the top-right of the window.
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In the Select Preset window, search for and select the preset to apply.Unity applies this preset to the component, asset, or Project Settings window.
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Close the Select Preset window.
If you apply a component preset via drag-and-drop, Unity's behavior depends on the state of your GameObject:
- If you drop the preset on an existing GameObject in the Hierarchy window, Unity adds a new component and copies properties from the preset.
- If you drop the preset on an empty area in the Hierarchy window, Unity creates a new, empty GameObject and adds a component with properties copied from the preset.
- If you drop the preset on the Inspector window onto the title of an existing component, Unity copies properties from the preset.
- If you drop the preset on an empty area in the Inspector window, Unity adds a new component and copies properties from the preset.
Partially apply settings from a preset
You can choose to only apply some properties from a preset and exclude others. To do this:
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Select your preset in the Project window.
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In the Inspector, right-click a property and choose Exclude Property. The window displays a red horizontal line next to excluded properties.

The Inspector window for a Preset asset displays a red line next to a property excluded from the preset.
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Apply the preset to the target component, asset, or Project Settings.
You can also use the Exclude option for presets that you then set as the default configuration for components and asset importers. For more information, refer to Preset Manager.
Applying presets based on asset location
You can write code to apply a preset to an asset based on the asset's location in your project folder structure. For more information, refer to Applying default presets to assets by folder.
Export preset assets
To share saved settings across projects and team members, you can export presets as an asset package that other team members can import. For more information and instructions for how to export preset assets, refer to Create and export asset packages.
Using presets for transitions of Animation State nodes
You can save and apply presets for Animation state nodes. However, the transitions in the preset are shared among presets and the nodes that you apply the preset to. For example, you apply a preset to two different nodes in the Animator window. In the Inspector window, you edit the settings for one of the transitions in the first node. Your change also appears in the other node and in the preset.