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Unity Engine

Unity Engine

Mimalloc allocator example

Inspect the usage reports of the mimalloc allocator.
Read time 1 minuteLast updated a month ago

This example uses the memory usage reports that Unity writes to the log when you close the Player or Unity Editor. To create this report, use the
-log-memory-performance-stats
command line argument. To find your project's log files, follow the instructions on the log files page.
You can enable or disable the mimalloc allocator in the Memory Settings window. For more information, refer to Native memory allocators reference.

Example usage report

A mimalloc report displays debug statistics about the scene. The following example reserved 1.0 GiB of virtual address space for the heap, of which ~66.3 MiB was committed to use.
heap stats: peak total current block total# reserved: 1.0 GiB 1.0 GiB 1.0 GiB committed: 66.3 MiB 66.3 MiB 66.3 MiB reset: 0 purged: 0 touched: 0 0 0 ok pages: 9 161 3 not all freed-abandoned: 52 72 52 not all freed -reclaima: 20 -reclaimf: 0 -reabandon: 0 -waits: 0 -extended: 0 -retire: 0 arenas: 1 -rollback: 0 mmaps: 19 commits: 371 resets: 0 purges: 0 guarded: 0 threads: 45 45 2 not all freed searches: 1.0 avgnuma nodes: 1 elapsed: 1.151 s process: user: 0.000 s, system: 0.000 s, faults: 0, rss: 66.3 MiB, commit: 66.3 MiB

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