SinglePass
This is a faster rendering path for VR than XRSettings.StereoRenderingMode.MultiPass.
Read time 1 minuteLast updated 14 days ago
Definition
- Type: Field
- Namespace: UnityEngine.XR
- Assembly: UnityEngine.VRModule
SinglePass = 1
Remarks
The speed boost is achieved by traversing the scene graph only once while issuing two draw calls for each render node. The main render target must be a double wide render target. Scene culling and shadow map rendering is shared between both eyes.
Additional Resources: XRSettings.stereoRenderingMode.