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Unity Engine


MultiPass

This is the reference stereo rendering path for VR.
Read time 1 minuteLast updated 14 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine.XR
  • Assembly: UnityEngine.VRModule
MultiPass = 0

Remarks

The scene graph is traversed twice, rendering one eye at a time. Scene culling and shadow map rendering can be shared between both eyes. If the device hardware does not support other rendering modes, Unity will fall back to this stereo rendering mode.
Additional Resources: XRSettings.stereoRenderingMode.