PhotoCaptureFrame
Contains information captured from the web camera.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Class
- Namespace: UnityEngine.Windows.WebCam
- Assembly: UnityEngine.CoreModule
- Implements: IDisposable
public sealed class PhotoCaptureFrame : IDisposable
Remarks
Information captured can include the image has well as spatial data.
Properties
Property | Description |
|---|---|
| dataLength | The length of the raw IMFMediaBuffer which contains the image captured. |
| hasLocationData | Specifies whether or not spatial data was captured. |
| pixelFormat | The raw image data pixel format. |
Methods
Method | Description |
|---|---|
| CopyRawImageDataIntoBuffer | Will copy the raw IMFMediaBuffer image data into a byte list. |
| Dispose | Disposes the PhotoCaptureFrame and any resources it uses. |
| GetUnsafePointerToBuffer | Provides a COM pointer to the native IMFMediaBuffer that contains the image data. |
| TryGetCameraToWorldMatrix | This method will return the camera to world matrix at the time the photo was captured if location data if available. |
| TryGetProjectionMatrix | This method will return the projection matrix at the time the photo was captured if location data if available. |
| UploadImageDataToTexture | This method will copy the captured image data into a user supplied texture for use in Unity. |