PhraseRecognitionSystem
Phrase recognition system is responsible for managing phrase recognizers and dispatching recognition events to them.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Class
- Namespace: UnityEngine.Windows.Speech
- Assembly: UnityEngine.CoreModule
public static class PhraseRecognitionSystem
Remarks
In order for any phrase recognizers to recognize a phrase, PhraseRecognitionSystem must be running. Starting a phrase recognition will automatically start the phrase recognition system if it's stopped.
Phrase recognition system cannot be started if there are any dictation recognizers active.
Phrase recognition system is currently only functional on Windows 10. Use PhraseRecognitionSystem.isSupported property to determine whether speech recognition is supported on the system that the application is running on.
Static Properties
Property | Description |
|---|---|
| isSupported | Returns whether speech recognition is supported on the machine that the application is running on. |
| Status | Returns the current status of the phrase recognition system. |
Static Methods
Method | Description |
|---|---|
| Restart | Attempts to restart the phrase recognition system. |
| Shutdown | Shuts phrase recognition system down. |
Static Events
Member | Description |
|---|---|
| OnError | Event that gets invoked when phrase recognition system encounters an error. |
| OnStatusChanged | Event which occurs when the status of the phrase recognition system changes. |
Delegates
Delegate | Description |
|---|---|
| PhraseRecognitionSystem.ErrorDelegate | Delegate for OnError event. |
| PhraseRecognitionSystem.StatusDelegate | Delegate for OnStatusChanged event. |