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Unity Engine


PhraseRecognitionSystem

Phrase recognition system is responsible for managing phrase recognizers and dispatching recognition events to them.
Read time 1 minuteLast updated 11 days ago

Definition

public static class PhraseRecognitionSystem

Remarks

In order for any phrase recognizers to recognize a phrase, PhraseRecognitionSystem must be running. Starting a phrase recognition will automatically start the phrase recognition system if it's stopped.
Phrase recognition system cannot be started if there are any dictation recognizers active.
Phrase recognition system is currently only functional on Windows 10. Use PhraseRecognitionSystem.isSupported property to determine whether speech recognition is supported on the system that the application is running on.

Static Properties

Property

Description

isSupportedReturns whether speech recognition is supported on the machine that the application is running on.
StatusReturns the current status of the phrase recognition system.

Static Methods

Method

Description

RestartAttempts to restart the phrase recognition system.
ShutdownShuts phrase recognition system down.

Static Events

Member

Description

OnErrorEvent that gets invoked when phrase recognition system encounters an error.
OnStatusChangedEvent which occurs when the status of the phrase recognition system changes.

Delegates

Delegate

Description

PhraseRecognitionSystem.ErrorDelegateDelegate for OnError event.
PhraseRecognitionSystem.StatusDelegateDelegate for OnStatusChanged event.