MaterialOverride
Draw the video content into a user-specified property of the current GameObject's material.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Video
- Assembly: UnityEngine.VideoModule
MaterialOverride = 3
Remarks
In this mode, the VideoPlayer writes each decoded frame directly into a texture property of the material on a target Renderer. Use this mode to show video on the texture of scene objects such as televisions or computer screens.
- Use VideoPlayer.targetMaterialRenderer to select which Renderer receives the video. If you don't set this property, the VideoPlayer uses the first Renderer on the same GameObject.
- Use VideoPlayer.targetMaterialProperty to choose which texture property the video binds to. If you don't set this property, the VideoPlayer uses the main texture of the material.
Compared with VideoRenderMode.RenderTexture, this mode doesn't require a RenderTexture asset or extra material setup. The video targets the existing material directly.
The video writes into one specific texture property of the material. To show the same video on multiple GameObject instances with this mode, each GameObject needs its own VideoPlayer or its own material instance. To share a single video across many GameObject instances from one VideoPlayer, use VideoRenderMode.RenderTexture instead. Assign the same RenderTexture to each material that displays the video.