inputOverride
Overrides the default input when NavigationEvents are sent.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Property
- Namespace: UnityEngine.UIElements.InputSystem
- Assembly: UnityEngine.UIElementsModule
public InputWrapper inputOverride { get; set; }
Remarks
Use this override to bypass the default input system with your own input system. This is useful when you want to send fake input to the event system. This property will be ignored if the New Input System is used.