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Unity Engine


HandleEvent(EventBase)

Handles an event according to its propagation phase and current target, by executing the element's default action or callbacks associated with the event.
Read time 1 minuteLast updated 9 days ago

Definition

void HandleEvent(EventBase evt)

Parameters

The event to handle.

Remarks

The EventDispatcher might invoke this method multiple times for the same event: once for each propagation phase and each target along the event's propagation path if it has matching callbacks or overrides default actions for the event.
Note: Do not use this method to intercept all events whose propagation path includes this element. There is no guarantee that it will or will not be invoked for a propagation phase or target along the propagation path if that target has no callbacks for the event and has no default action override that can receive the event.