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Unity Engine


Unity Engine


SetBindPoses(Sprite, NativeArray<Matrix4x4>)

Sets the bind poses for this Sprite.
Read time 1 minuteLast updated a month ago

Definition

public static void SetBindPoses(this Sprite sprite, NativeArray<Matrix4x4> src)

Parameters

sprite


The list of bind poses for this Sprite. The array must be disposed of by the caller.

Remarks

This is usually called as part of the Sprite's post process to imbue it with bind pose data.