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Unity Engine


timeSinceLevelLoad

The time in seconds since the last non-additive scene finished loading (Read Only).
Read time 1 minuteLast updated 8 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static float timeSinceLevelLoad { get; }

Remarks

This behaves in the same way as Time.time with a negative offset.
Time.timeSinceLevelLoad
increases based on scaled time (the same clock as Time.time). For example, if you set Time.timeScale to
0.5f
, it advances at half speed, and if you set Time.timeScale to
0f
(pause), it stops increasing.
For greater precision, use Time.timeSinceLevelLoadAsDouble instead.

Examples

//Attach this script to a GameObject//Create a Button (Create>UI>Button) and a Text GameObject (Create>UI>Text)//Click on the GameObject and attach the Button and Text in the fields in the Inspector//This script outputs the time since the last level load. It also allows you to load a new Scene by pressing the Button. When this new Scene loads, the time resets and updates.using UnityEngine;using UnityEngine.SceneManagement;using UnityEngine.UI;public class TimeSinceLevelLoad : MonoBehaviour{ public Button m_MyButton; public Text m_MyText; void Awake() { // Don't destroy the GameObject when loading a new Scene DontDestroyOnLoad(gameObject); // Make sure the Canvas isn't deleted so the UI stays on the Scene load DontDestroyOnLoad(GameObject.Find("Canvas")); if (m_MyButton != null) // Add a listener to call the LoadSceneButton function when the Button is clicked m_MyButton.onClick.AddListener(LoadSceneButton); } void Update() { // Output the time since the Scene loaded to the screen using this label m_MyText.text = "Time Since Loaded : " + Time.timeSinceLevelLoad; } void LoadSceneButton() { // Press this Button to load another Scene // Load the Scene named "Scene2" SceneManager.LoadScene("Scene2"); }}