timeSinceLevelLoad
The time in seconds since the last non-additive scene finished loading (Read Only).
Read time 1 minuteLast updated 8 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static float timeSinceLevelLoad { get; }
Remarks
This behaves in the same way as Time.time with a negative offset. increases based on scaled time (the same clock as Time.time). For example, if you set Time.timeScale to , it advances at half speed, and if you set Time.timeScale to (pause), it stops increasing.
Time.timeSinceLevelLoad0.5f0fFor greater precision, use Time.timeSinceLevelLoadAsDouble instead.
Examples
//Attach this script to a GameObject//Create a Button (Create>UI>Button) and a Text GameObject (Create>UI>Text)//Click on the GameObject and attach the Button and Text in the fields in the Inspector//This script outputs the time since the last level load. It also allows you to load a new Scene by pressing the Button. When this new Scene loads, the time resets and updates.using UnityEngine;using UnityEngine.SceneManagement;using UnityEngine.UI;public class TimeSinceLevelLoad : MonoBehaviour{ public Button m_MyButton; public Text m_MyText; void Awake() { // Don't destroy the GameObject when loading a new Scene DontDestroyOnLoad(gameObject); // Make sure the Canvas isn't deleted so the UI stays on the Scene load DontDestroyOnLoad(GameObject.Find("Canvas")); if (m_MyButton != null) // Add a listener to call the LoadSceneButton function when the Button is clicked m_MyButton.onClick.AddListener(LoadSceneButton); } void Update() { // Output the time since the Scene loaded to the screen using this label m_MyText.text = "Time Since Loaded : " + Time.timeSinceLevelLoad; } void LoadSceneButton() { // Press this Button to load another Scene // Load the Scene named "Scene2" SceneManager.LoadScene("Scene2"); }}