treeCrossFadeLength
Total distance delta that trees will use to transition from billboard orientation to mesh orientation.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public float treeCrossFadeLength { get; set; }
Remarks
Decreasing this value makes the transition happen faster. Setting it to 0 will produce a visible pop when switching from mesh to billboard representation.
Examples
using UnityEngine;public class Example : MonoBehaviour{ void Start() { Terrain.activeTerrain.treeCrossFadeLength = 20; }}