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Unity Engine


treeCrossFadeLength

Total distance delta that trees will use to transition from billboard orientation to mesh orientation.
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public float treeCrossFadeLength { get; set; }

Remarks

Decreasing this value makes the transition happen faster. Setting it to 0 will produce a visible pop when switching from mesh to billboard representation.

Examples

using UnityEngine;public class Example : MonoBehaviour{ void Start() { Terrain.activeTerrain.treeCrossFadeLength = 20; }}