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Unity Engine

Unity Engine

Destroy()

Destroys this instance of a subsystem. Also unloads all resources acquired during the initialization step. Call this when you no longer need this instance of a subsystem. Note: Once a subsystem is Destroyed, script can still hold a reference but calling a method on it will result in a NullArgumentException.
Read time 1 minuteLast updated 2 months ago

Definition

public void Destroy()