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Unity Engine


LoadAchievements(Action<IAchievement[]>)

Load the achievements the logged in user has already achieved or reported progress on.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.GameCenterModule
Warning
Deprecated. Social is deprecated and will be removed in a future release.
public static void LoadAchievements(Action<IAchievement[]> callback)

Parameters

Examples

using UnityEngine;using UnityEngine.SocialPlatforms;using System.Collections;public class ExampleClass : MonoBehaviour{ void Start() { Social.LoadAchievements(achievements => { if (achievements.Length > 0) { Debug.Log("Got " + achievements.Length + " achievement instances"); string myAchievements = "My achievements:\n"; foreach (IAchievement achievement in achievements) { myAchievements += "\t" + achievement.id + " " + achievement.percentCompleted + " " + achievement.completed + " " + achievement.lastReportedDate + "\n"; } Debug.Log(myAchievements); } else Debug.Log("No achievements returned"); }); }}