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Unity Engine


SceneHandle

Handle to a scene. This is a wrapper around an EntityId.
Read time 1 minuteLast updated 12 days ago

Definition

public struct SceneHandle : IEquatable<SceneHandle>

Static Properties

Property

Description

NoneThe default value of a SceneHandle that is empty.

Methods

Method

Description

EqualsTest two SceneHandle for equality.
GetHashCodeThe hash code of the SceneHandle from the EntityId it wraps.
ToStringReturns a string representing the EntityId wrapped by the SceneHandle.

Operators

Operator

Description

operator ==Test two SceneHandle for equality.
SceneHandleImplicitly convert a int to SceneHandle, for backward compatibility.
intImplicitly convert a SceneHandle to int, for backward compatibility.
uintImplicitly convert a SceneHandle to uint, for backward compatibility.
operator !=Test two SceneHandle for inequality.