surfaceHit
The specific contact found when a slide movement is performed with Rigidbody2D.Slide.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public RaycastHit2D surfaceHit { readonly get; set; }
Remarks
When a slide along a surface occurs, a surface contact will be detected either from using a Rigidbody2D.SlideMovement.surfaceAnchor or using gravityScale.
In short, if the movement anchors to a surface or if gravity causes a contact with the surface, this RaycastHit2D represents that contact.
NOTE: This contact does not necessarily represent the surface that movement is tangent to. That is represented by Rigidbody2D.SlideResults.slideHit.
Additional Resources: Rigidbody2D.SlideResults.slideHit, Rigidbody2D.Slide and Rigidbody2D.SlideMovement.