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Unity Engine


inertiaTensorRotation

The rotation of the inertia tensor.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public Quaternion inertiaTensorRotation { get; set; }

Remarks

If you don't set inertia tensor rotation from a script it will be calculated automatically from all colliders attached to the rigidbody.

Examples

// Resets the inertia tensor to be the coordinate system of the transformusing UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void ResetTensor() { GetComponent<Rigidbody>().inertiaTensorRotation = Quaternion.identity; }}