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Unity Engine


GetAccumulatedForce(float)

Returns the force that the Rigidbody has accumulated before the simulation step.
Read time 1 minuteLast updated 8 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public Vector3 GetAccumulatedForce(float step)

Parameters

step

The timestep of the next physics simulation.

Returns

Type

Description

Vector3Accumulated force expressed in ForceMode.Force.

Remarks

The accumulated force is reset during each physics simulation step.
using UnityEngine;public class AddForceScript : MonoBehaviour{ private Rigidbody rigidbody; void Start() { rigidbody = GetComponent<Rigidbody>(); rigidbody.useGravity = false; } private void FixedUpdate() { rigidbody.AddForce(Vector3.up * 10f, ForceMode.Impulse); var accumulatedForce = rigidbody.GetAccumulatedForce(); rigidbody.AddForce(accumulatedForce * -1f, ForceMode.Force); }}
In this example, the Rigidbody doesn't move.