UniqueAnyHitCalls
Enable this flag to guarantee that the GPU only invokes the any hit shader once for each ray-triangle pair.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
UniqueAnyHitCalls = 4
Remarks
The flag can enable robust transparent shadows implementation for example.