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Unity Engine

Unity Engine

GBuffer0

Deferred shading G-buffer #0 (typically diffuse color).
Read time 1 minuteLast updated 2 months ago

Definition

GBuffer0 = 10

Remarks

Built-in deferred shaders put diffuse albedo color into RGB channels of this texture. But your own custom shaders could be outputting anything there of course.
Additional Resources: CommandBuffer.