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Unity Engine


useLightProbes

Should light probes be used for this Renderer?
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
Warning
Deprecated. Use lightProbeUsage instead.
public bool useLightProbes { get; set; }

Remarks

If enabled and baked light probes are present in the Scene, an interpolated light probe will be calculated for this object and set as built-in shader uniform variables. Surface shaders use this information automatically. To add light probe contribution to your custom non-surface shaders, use ShadeSH9(worldSpaceNormal) in your vertex or pixel shader.